Status Report: May

What We Are Up To


For the past many months since 5.0’s release we’ve been hard at work behind the scenes preparing what is coming next for GE:S.

Moving forward we would like to be more open and keep the community more up to date with what we are doing, and first off we are happy to announce and show a little preview of two of the maps we are presently working on.


New Maps


We would like to introduce you to a level that is not that well known. ‘Citadel’ was a test level found on the original game’s ROM by using a GameShark on the GoldenEye cartridge. In the past there have been community versions of this map, but the level is now being incorporated into the game and given the full treatment.




I would never choose the caves! The temple, maybe.


Temple is a map that has long been absent from GoldenEye: Source. Whilst there have been various versions in development over the years it has never quite made it all the way to completion. The map has now been completely reenvisioned and given its own unique theme.




With two new levels there might have been a gap in our Soundtrack.  Never fear!  Tweaklab has been hard at work and would like to debut some of his awesome beats.




“I wanted to take the Citadel track from the original game that was only used in multiplayer matches and make it feel a bit more tailored to a specific map, keeping the original tempo while adding more layers to the track to give it a greater sense of progression and ambience.”




Temple didn’t have it’s own track in the original game, so to accompany the new map Tweaklab has created an original track inspired by the soundtrack of the original game and the atmosphere of the new map.

“I was encouraged by the team to have a go at writing an original track for the game and it all started with the main chord progression which utilizes a few familiar notes from the traditional Bond theme, everything else evolved fairly naturally from there. I wrote the track with the idea that it was almost like a remix of an original N64 track that no one had ever heard before and there are lots of cool ominous sounds like pan flutes and monk choirs in the mix to keep the atmosphere front and center while the beat drives the track.”

– Tweaklab


Weapon Effects

Moving forward with our initiative of improving the way that weapons feel and act in the game, each weapon now has an increased number of sound effects associated with it. Pistols, Rifles, Mines, Shotguns, Rockets and so on now have distinct pickup, ammo and reload sounds for each type.

Building on our adjustment of their ammunition types, the Gold and Silver PP7s now have distinct firing sounds to help distinguish them both from each-other and the standard issue PP7.

The soundscape of the game is now more satisfying and delivers much better audible feedback on what is happening.


Improving User Experience

One of our big goals with the upcoming 5.1 is to greatly improve the experience players have when playing the game. 5.0 was a huge milestone and step up in the quality of the mod from past versions but we still see great room for improvement when it comes to making the game feel more intuitive and enjoyable. Certain lingering issues in the gameplay were made apparent by 5.0’s release which we’re working towards fixing, including changing a few Source engine defaults that fell outside of the design of our game and went under our radar.


The main one is of course the maximum server player count, which can be set as high as 32. However, GE:S was never designed to accommodate this number, and having such a large amount of  players on one server causes several problems that result in a poor gameplay experience. As such, for 5.1 this will be capped to a more reasonable 16 players. We hope everybody can understand that we want players to have the best experience of the game possible.

PSA: Please keep this in mind if you’re running a server as 16 will be the maximum number of player slots supported once GoldenEye: Source 5.1 releases.


Thank You

We would like to thank the community for their amazing support following the release of 5.0. We’ve been blown away by how much the game has grown and all of the positive attention we’ve received around the web.


In case you missed it we recently had an interview with PC Gamer, you can find it here:


Streaming GoldenEye: Source

If you’re a YouTube or Twitch streamer and would like to stream GoldenEye: Source, please do!  Our original soundtrack will not get your content flagged.  Please contact us if you do have any issues.


We’re Looking For Developers

As a team that is always growing and adapting we would like to remind everybody that we are always looking for new talent. Please check our open positions page if you’re interested in getting involved and helping us to create this game.









-Team GoldenEye: Source


GoldenEye: Source 5.0 Recap

Server Patch & Full OST


It’s been just over two weeks since we released GoldenEye: Source 5.0 and we’ve been overwhelmed with the amazing response the mod has had. It’s hard to overstate how blown away we are.

Our Trailer got over a million views in less than a week and the mod’s install has been downloaded over 400,000 times!


Server Patch 5.0.1 & Linux Server (Beta)

Over the last few weeks there have been some minor bugs discovered, and we don’t want them to go unaddressed until our next major release. We also have a test build of our Linux server!

If you’re a server host then head on over to our server downloads page, and apply the patch straight over the 5.0 server install.


Here’s a list of the 5.0.1 changes.


Standard Vote Kicking

Among the various fixes we’re also rolling out a standard vote kick feature to give players a way to rid themselves of unanimously unwanted players.

Typing one of the following commands into the game’s chat (not the console) will initiate a kick vote.


!gevotekickid number

!gevotekick name


Type “status” in the console which will print out a list of connected players names and ID numbers.

The first number on a line is the player’s id number to be used with the !gevotekickid command. For the !gevotekick command an exact match of the player’s name is required.

Servers are free to disable and replace this feature with one of their own, but we felt that this was a necessary out-of-the-box feature that all servers should have the option of using.


Full Soundtrack Release

During our week of media releases we released a limited selection of our soundtrack containing all of the new tracks with 5.0. Now we are releasing our full and comprehensive OST with every track that’s been made over the mod’s development.


You can listen to the full soundtrack on our OST channel on YouTube


Or alternatively download the full soundtrack from ModDB.


Community Support

This release turned out bigger than we ever could have imagined, and would not have been successful if so many people had not stepped up to help us out. Here are only a few of the awesome community members who helped make this release as great as it was:


Jordan from NFO Servers

Provided us countless servers for the release, starting with a respectable amount but increasing it more and more as demand continued to increase. So many people would have been unable to play the game on release night without his help. He also offered his download site, Krazehost, when he realized we could still use more mirrors.


Daniel from

One of the first to step up to offer a download mirror, he ultimately had nearly 20,000 downloads from his site. That’s close to 40 terabytes of data! He’s also planning on helping us out with a Linux server manager at some point in the future.


Jest Servers

Jest has been offering servers for GE:S for years, and stepped up this release to provide quite a few more. Jest has been a reliable and generous server host and has been a large part of this mod’s history.


We would also like to thank everyone else who hosted servers for GE:S 5.0, such as who had 6 servers up and running before release. Without all of you we would have been woefully over capacity with all the players we’ve been getting.

We’d also like to thank all of our awesome download mirrors. Llama052 provided us with the Owncloud download mirror, which had 12TB worth of downloads. MadMakz was responsible for the GetsIO mirror, which distributed over 4TB of data. A big thanks to both of them for helping distribute the game.

Obviously a huge shoutout to, which took a good chunk of our download traffic that amounted to over 400TB of data altogether. It’s no surprise they were “8000mb/s” over capacity at one point.

And of course, everyone who helped seed the torrents. We had many people providing seedboxes and whatever else they could to keep the torrents as fast as they could be, and it really showed.


GoldenEye: Source On Mac

Here’s a guide to setting up GoldenEye: Source to run on OSX, thanks to lazdzx for writing this.


Keep in mind this runs through Wine and we do not officially support Mac. If you have any technical problems with this we can’t offer assistance.


5.0 Launch Event Is Nearly Over

Don’t forget to play online before the end of the month and receive this skin!

The Ivory DD44








-Team GoldenEye: Source